Functions
RegisterObject
Register object with offset and rotation needed for attaching it to a player.
exports["sf-attachobject"]:RegisterObject(
objectName,
modelHash,
offset,
rotation,
boneId,
disableCollision,
completelyDisableCollision
)
Parameters
- objectName:
string
- It's unique name given for object by user, it should be kept as short as possible. - modelHash:
number | string
- offset:
vector3
- rotation:
vector3
- boneId:
number
- https://wiki.rage.mp/index.php?title=Bones - disableCollision:
boolean
- completelyDisableCollision:
boolean
Example
exports["sf-attachobject"]:RegisterObject(
"tablet",
`hei_prop_dlc_tablet`,
vector3(-0.05, -0.007, -0.04),
vector3(0.0, 0.0, 0.0),
28422,
true,
true
)
UnregisterObject
Unregister previously registered object.
exports["sf-attachobject"]:UnregisterObject(objectName)
Parameters
- objectName:
string
Example
exports["sf-attachobject"]:UnregisterObject("tablet")
CreateAttachObject
Create object and attach it to specified player.
local objectId = exports["sf-attachobject"]:CreateAttachObject(playerId, objectName)
Parameters
- playerId:
string
- objectName:
string
Returns objectId
used later for removing object from a player.
Example
local objectId = exports["sf-attachobject"]:CreateAttachObject(source, "tablet")
RemoveAttachObject
Removes specified object from a player.
local status = exports["sf-attachobject"]:RemoveAttachObject(playerId, objectId)
Parameters
- playerId:
string
- objectId:
string
Returns status
as boolean
. True if object got removed successfully, false if not.
Example
local status = exports["sf-attachobject"]:RemoveAttachObject(source, "2")
GetObjectsOnPlayer
Returns list of objects that are currently on player.
local objectList = exports["sf-attachobject"]:GetObjectsOnPlayer(playerId)
Parameters
- playerId:
string
Returns objectList
as table
.
{
{
objectId = "3",
objectName = "tablet"
},
{
objectId = "2",
objectName = "phone"
}
}
ClearPlayerObjects
Removes every object from a player.
exports["sf-attachobject"]:ClearPlayerObjects(playerId, objectName)
Parameters
- playerId:
string
- objectName:
string?
If objectName
is specified, this function will remove every object with provided objectName.
Example
exports["sf-attachobject"]:ClearPlayerObjects(source) -- This will remove every object from a player.
exports["sf-attachobject"]:ClearPlayerObjects(source, "tablet") -- This will remove every "tablet" object from a player.
FixPlayerProps
This function can be used when "weird bug" occurs. It will remove all objects from a player and reattach them.
exports["sf-attachobject"]:FixPlayerProps(playerId)
Parameters
- playerId:
string
Example
RegisterCommand("propfix", function(src)
exports["sf-attachobject"]:FixPlayerProps(src)
end, false)